//状态的父类, 接口类

export class RootStatus {

    machine = null;
    //player_main:player = null; //角色脚本
    plyaer_skin:cc.Node = null; //角色动画

    constructor(ower, skin:cc.Node)
    {
        this.machine = ower;
        this.plyaer_skin = skin;
    }

    onEnter()
    {

    }
    onUpdate(dt:number)
    {

    }

    onExit()
    {

    }


}